improving space usage if master is left of stack (default)
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								tile.c
									
									
									
									
									
								
							
							
						
						
									
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								tile.c
									
									
									
									
									
								
							@ -26,7 +26,7 @@ setmfact(const char *arg) {
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void
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tile(void) {
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	int y, h;
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	int x, y, h, w;
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	unsigned int i, n;
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	Client *c;
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@ -46,16 +46,18 @@ tile(void) {
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		return;
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	/* tile stack */
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	x = (tx > c->x + c->w) ? c->x + c->w + 2 * c->bw : tw;
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	y = ty;
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	w = (tx > c->x + c->w) ? wx + ww - x : tw;
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	h = th / n;
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	if(h < bh)
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		h = th;
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	for(i = 0, c = nextunfloating(c->next); c; c = nextunfloating(c->next), i++) {
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		if(i + 1 == n) /* remainder */
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			tileresize(c, tx, y, tw - 2 * c->bw, (ty + th) - y - 2 * c->bw);
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			tileresize(c, x, y, w - 2 * c->bw, (ty + th) - y - 2 * c->bw);
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		else
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			tileresize(c, tx, y, tw - 2 * c->bw, h - 2 * c->bw);
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			tileresize(c, x, y, w - 2 * c->bw, h - 2 * c->bw);
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		if(h != th)
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			y = c->y + c->h + 2 * c->bw;
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	}
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