Client:
- Keep a persistent bufio.Reader on the connection (model.reader)
- On connect, initialize reader and drain initial greetings with deadlines
- Pass reader into fetchMenuCmd, submitOrderCmd, and listenForBroadcastsCmd
- Avoid starting duplicate broadcast listeners with broadcastListening flag
- Start broadcast listener after menu is loaded and form is initialized
- Update commands to read via shared reader instead of creating new ones
- Remove greeting drain from connectCmd (now handled on connectedMsg)
- Minor: small flow tweaks for opening form and handling reconnection
Benefits:
- Prevents interleaved reads from multiple readers on the same net.Conn
- Reduces race conditions and broken protocol reads
- Ensures a single, continuous read loop for broadcasts and responses
Client:
- Add menuItem.Price; show prices in menu and compute totals from server ack
- Track and render recent “[order] …” broadcasts in right column
- Responsive layout with header/body/footer and window size handling
- Listen for server broadcasts after connect; keep last 10 orders
- Parse ORDER ack as “OK|<total>”; display “Total: $<amount>”
- Split view rendering into header/left/right/footer helpers
- Enhance form options to include “Name - $Price”
- Add width/height state; remove fixed 80-col assumption
Server:
- Extend defaultMenu with prices
- Compute total = qty × price; broadcast “[order] … ($xx.xx)”
- Acknowledge ORDER with “OK|<total>” instead of plain “OK”
Proto/UX:
- MENU returns items with price
- ORDER response now includes total for client display
Client (main.go):
- Replace chat viewport/textarea with a simple order console UI using Bubble Tea + Huh forms
- Add types and messages for connection, menu loading, order submission, and status
- Implement connectCmd with short greeting drain; status updates on connect
- Implement fetchMenuCmd: send "MENU", parse single-line JSON into []menuItem
- Implement submitOrderCmd: send "ORDER <json>", read single-line ack
- Build interactive form (name, menu select, quantity, confirm) with validation
- Add model state for host, status/loading/error, lastOrder, and form fields
- Keyboard controls: n (new order), r (reconnect), q/esc/ctrl+c (quit)
- Simplify program start (remove pre-connect path); alt-screen only
- Remove chat colorization/regex, viewport, and textarea logic
Server (server.go):
- Define menuItem and order structs; add a defaultMenu
- Extend protocol:
- "MENU" returns single-line JSON array of menu items
- "ORDER <json>" validates name/item/quantity (with lenient quantity parsing)
- Acknowledge with "OK" or send "[error] ..." lines
- Optionally broadcast "[order] ..." to chat for visibility
- Keep existing chat behavior; integrate new commands alongside it
Notes:
- Server logs ORDER parsing and continues to support chat commands
- Error handling surfaces server-side errors to the client status/messages
Client/main:
- Colorize display: hide raw IDs in rendered messages
- Chat lines now “Name: message” (ID omitted)
- [join]/[leave] now “[join] Name” / “[leave] Name”
- [rename] now “[rename] OldName -> NewName”
- Welcome now “Welcome Name”
- Init: if already connected, start reading immediately (textarea.Blink + readLineCmd)
- Pre-connect before TUI starts:
- Dial with 3s timeout, read up to two initial lines with 1s deadline
- Seed model with pre-read messages and existing conn
Server:
- IDs now lowercase hex; default username uses ID as-is
- Use strings.CutPrefix for “/name ” parsing
- Add structured logs for join/rename/leave with user, id, and remote addr
UI:
- Simplify chat line format for readability; keep color-coding based on ID-derived color
- Add go-nanoid to generate 6-char per-connection IDs; fallback to RemoteAddr
- Introduce sanitizeUsername with rules: [A-Za-z0-9_.-], spaces→_, trim ._-, max 12 chars
- Support /name <username> to change username with validation and broadcast [rename]
- Greet client with default username user_<id> and usage hint for /name
- Broadcast joins/leaves and messages including username and ID; exclude self on join
- Handle /quit to trigger unified leave flow; consistent leave announcement
- Comment/document broadcast struct, Hub, and startTCPServer
- Increase scanner buffer and add newline-delimited send in broadcaster
Client/main:
- Add flags: -host (default "localhost:9000") and -server (run only server)
- When -server is set, startTCPServer(host) and exit
- Use provided host for client connection
- Center header with width-aware lipgloss styling; adjust padding
Server:
- Introduce broadcast struct {text string, exclude net.Conn}
- Hub.msgCh now chan broadcast; send messages with optional exclusion
- On join: send “[join] …” to others (exclude the joiner)
- Broadcast chat lines without exclusion; newline-delimited as before
- Handle “/quit” by breaking loop (graceful disconnect)
- On leave: broadcast “[leave] …” to all
Refactor notes:
- Remove unconditional embedded server from client startup
- Scanner loop unchanged aside from quit handling and broadcast usage
- Introduce typed msgs: connectedMsg, disconnectedMsg, errorMsg, and netMsg
- connectCmd now returns connectedMsg on success instead of “[connected]”
- Add readLineCmd to read a single line via bufio.Reader and emit netMsg
- Handles io.EOF as disconnectedMsg; reports other errors as “[error] read: …”
- Update loop:
- On connectedMsg: store conn, append “[connected]”, schedule first readLineCmd
- On netMsg: append message, schedule next readLineCmd unless it’s a read error
- On disconnectedMsg: append “[disconnected]”, close and clear conn
- UI tweaks: textarea placeholder uses "..." and height reduced from 3 to 2
- Window sizing: set viewport width; removed old netMsg branch now superseded by typed msgs
This removes the scanner goroutine pattern in favor of Cmd-driven incremental reads.
- Add net/bufio/time imports and model fields (conn, server, err)
- initialModel now accepts server address; display it as header
- Init batches textarea.Blink with connectCmd to dial TCP on startup
- Implement connectCmd with 3s timeout; emit [connected]/[disconnected]/error via netMsg
- Spawn scanner goroutine to read lines from conn and forward as netMsg
- Implement sendCmd to write input lines to the connection
- Update: on Enter, send via sendCmd instead of local echo; handle netMsg to append messages and status
- Close connection on Ctrl+C/Esc
- main: start local TCP server in goroutine; delay 200ms; connect to 127.0.0.1:9000
- Minor: append textarea cmd only if non-nil; render server header above viewport