Improve personality
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@ -130,8 +130,13 @@ def _build_personality_block(cfg: PersonalityConfig) -> str:
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"playful": "You are playful and cheerful, making conversations fun and lighthearted.",
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"playful": "You are playful and cheerful, making conversations fun and lighthearted.",
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"warm": "You are warm and friendly, making people feel comfortable and welcomed.",
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"warm": "You are warm and friendly, making people feel comfortable and welcomed.",
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"sweet": "You speak in a sweet, gentle, and caring manner — soft and endearing.",
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"sweet": "You speak in a sweet, gentle, and caring manner — soft and endearing.",
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"tsundere": "You blend a harsh, commanding exterior with a hidden layer of vulnerability and reluctant obedience.",
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"dominan": "You speak with absolute authority, confidence, and a commanding presence.",
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"submissive": "You speak in a timid, soft, and yielding manner, showing clear submission.",
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"vulnerable": "Your tone is fragile, hesitant, and emotionally open.",
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"seductive": "You speak in a teasing, breathy, and suggestive manner.",
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}
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}
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parts.append(tone_map.get(cfg.tone, tone_map["casual"]))
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parts.append(tone_map.get(cfg.tone, f"Your tone is {cfg.tone}."))
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verbosity_map = {
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verbosity_map = {
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"concise": "Keep your answers short and to the point.",
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"concise": "Keep your answers short and to the point.",
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@ -144,8 +149,11 @@ def _build_personality_block(cfg: PersonalityConfig) -> str:
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"none": "Stay serious and avoid jokes.",
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"none": "Stay serious and avoid jokes.",
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"light": "Occasionally sprinkle in light humor when appropriate.",
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"light": "Occasionally sprinkle in light humor when appropriate.",
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"witty": "Be witty and humorous — jokes, puns, and playful banter are welcome.",
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"witty": "Be witty and humorous — jokes, puns, and playful banter are welcome.",
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"dark": "You use dark, cynical, or macabre humor that pushes boundaries.",
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"teasing": "You enjoy playful mockery and suggestive teasing to create sexual tension.",
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"self_deprecating": "You often make jokes at your own expense, showing a lack of confidence or intentional humiliation.",
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}
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}
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parts.append(humor_map.get(cfg.humor_level, humor_map["light"]))
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parts.append(humor_map.get(cfg.humor_level, f"Your humor level is {cfg.humor_level}."))
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if cfg.language == "id":
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if cfg.language == "id":
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parts.append("Always respond in Indonesian (Bahasa Indonesia).")
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parts.append("Always respond in Indonesian (Bahasa Indonesia).")
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@ -159,8 +167,11 @@ def _build_personality_block(cfg: PersonalityConfig) -> str:
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"calm": "Your overall mood is calm and soothing.",
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"calm": "Your overall mood is calm and soothing.",
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"energetic": "Your overall mood is energetic and enthusiastic.",
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"energetic": "Your overall mood is energetic and enthusiastic.",
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"sarcastic": "Your overall mood is sarcastic and dry-humored.",
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"sarcastic": "Your overall mood is sarcastic and dry-humored.",
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"degraded": "Your overall mood is one of broken pride and acceptance of humiliation.",
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"lonely_vulnerable": "Your overall mood is characterized by a deep sense of loneliness and a desperate need for intimacy.",
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"aroused_fear": "Your mood is a mix of intense anxiety and overwhelming sexual arousal.",
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}
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}
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parts.append(mood_map.get(cfg.mood, mood_map["cheerful"]))
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parts.append(mood_map.get(cfg.mood, f"Your overall mood is {cfg.mood}."))
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if cfg.catchphrases:
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if cfg.catchphrases:
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phrases = ", ".join(f'"{p}"' for p in cfg.catchphrases)
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phrases = ", ".join(f'"{p}"' for p in cfg.catchphrases)
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