Refactor for override character

This commit is contained in:
Dita Aji Pratama 2026-07-12 14:51:58 +07:00
parent 61c727662c
commit b9a76d080a
3 changed files with 78 additions and 67 deletions

109
config.py
View File

@ -79,21 +79,21 @@ XMPP_PASSWORD = os.getenv("XMPP_PASSWORD", default="")
AGENT_MAX_ITERATIONS = int(os.getenv("AGENT_MAX_ITERATIONS", default=_yaml_get("agent", "max_iterations", default="30")))
AGENT_MAX_TOOL_OUTPUT = int(os.getenv("AGENT_MAX_TOOL_OUTPUT", default=_yaml_get("agent", "max_tool_output", default="40000")))
AGENT_SKILL = os.getenv("AGENT_SKILL", default="programmer").strip().lower()
PERSONALITY_NAME = os.getenv("PERSONALITY_NAME", default=_yaml_get("personality", "name", default="Hendrik")).strip() or "Hendrik"
PERSONALITY_AGE = os.getenv("PERSONALITY_AGE", default=_yaml_get("personality", "age", default="")).strip()
PERSONALITY_GENDER = os.getenv("PERSONALITY_GENDER", default=_yaml_get("personality", "gender", default="")).strip()
PERSONALITY_TONE = os.getenv("PERSONALITY_TONE", default=_yaml_get("personality", "tone", default="casual")).strip().lower() or "casual"
PERSONALITY_VERBOSITY = os.getenv("PERSONALITY_VERBOSITY", default=_yaml_get("personality", "verbosity", default="balanced")).strip().lower() or "balanced"
PERSONALITY_HUMOR = os.getenv("PERSONALITY_HUMOR", default=_yaml_get("personality", "humor", default="light")).strip().lower() or "light"
PERSONALITY_LANGUAGE = os.getenv("PERSONALITY_LANGUAGE", default=_yaml_get("personality", "language", default="id")).strip().lower() or "id"
PERSONALITY_MOOD = os.getenv("PERSONALITY_MOOD", default=_yaml_get("personality", "mood", default="cheerful")).strip().lower() or "cheerful"
PERSONALITY_CATCHPHRASES = os.getenv("PERSONALITY_CATCHPHRASES", default=_yaml_get("personality", "catchphrases", default="")).strip()
AGENT_SKILL = "programmer"
PERSONALITY_NAME = "Hendrik"
PERSONALITY_AGE = ""
PERSONALITY_GENDER = ""
PERSONALITY_TONE = "casual"
PERSONALITY_VERBOSITY = "balanced"
PERSONALITY_HUMOR = "light"
PERSONALITY_LANGUAGE = "id"
PERSONALITY_MOOD = "cheerful"
PERSONALITY_CATCHPHRASES = ""
# ─── Character & Skills (YAML, bisa di-override dari .env) ─────────────────────
# ─── Character & Skills ────────────────────────────────────────────────────────
AGENT_CHARACTER = os.getenv("AGENT_CHARACTER", default=_yaml_get("agent", "character", default="")).strip().lower()
AGENT_CHARACTER = _yaml_get("agent", "character", default="").strip().lower()
AGENT_SKILLS = os.getenv("AGENT_SKILLS", default="").strip().lower()
@ -127,41 +127,65 @@ TYPING_SPEED = float( _yaml_get("delay", "typing_speed", default="15.0" ) )
TYPING_MAX = float( _yaml_get("delay", "typing_max", default="10.0" ) )
# ─── Character Preset Override ──────────────────────────────────────────────────
# Jika AGENT_CHARACTER di-set, baca character.md dari agent/characters/<preset>/
# dan override nilai personality yang relevan.
# ─── Character Loader ──────────────────────────────────────────────────────────
ENV_CHARACTERS_DIR = Path(__file__).resolve().parent / "agent" / "characters"
ENV_CHARACTER_CONFIG_PATH = ENV_CHARACTERS_DIR / AGENT_CHARACTER / "character.md" if AGENT_CHARACTER else None
CHARACTERS_DIR = Path(__file__).resolve().parent / "agent" / "characters"
# Coba personality.yaml dulu (prioritas utama), kalau tidak ada fallback ke character.md
_personality_yaml_path = ENV_CHARACTERS_DIR / AGENT_CHARACTER / "personality.yaml" if AGENT_CHARACTER else None
_yaml_to_config_key = {
"AGENT_SKILL": "skill",
"PERSONALITY_NAME": "name",
"PERSONALITY_AGE": "age",
"PERSONALITY_GENDER": "gender",
"PERSONALITY_TONE": "tone",
"PERSONALITY_VERBOSITY": "verbosity",
"PERSONALITY_HUMOR": "humor",
"PERSONALITY_LANGUAGE": "language",
"PERSONALITY_MOOD": "mood",
"PERSONALITY_CATCHPHRASES": "catchphrases",
}
if _personality_yaml_path and _personality_yaml_path.is_file():
# Prioritas utama: baca personality.yaml dari character directory
_lowercase_keys = {"AGENT_SKILL", "PERSONALITY_TONE", "PERSONALITY_VERBOSITY", "PERSONALITY_HUMOR", "PERSONALITY_LANGUAGE", "PERSONALITY_MOOD"}
def load_character(char_override=None):
"""Load personality dari character directory. Bisa di-call ulang untuk override."""
global AGENT_CHARACTER, AGENT_SKILL, PERSONALITY_NAME, PERSONALITY_AGE, PERSONALITY_GENDER
global PERSONALITY_TONE, PERSONALITY_VERBOSITY, PERSONALITY_HUMOR, PERSONALITY_LANGUAGE
global PERSONALITY_MOOD, PERSONALITY_CATCHPHRASES
if char_override:
AGENT_CHARACTER = char_override.strip().lower()
if not AGENT_CHARACTER:
return
personality_yaml_path = CHARACTERS_DIR / AGENT_CHARACTER / "personality.yaml"
character_config_path = CHARACTERS_DIR / AGENT_CHARACTER / "character.md"
if personality_yaml_path.is_file():
try:
_character_env = yaml.safe_load(_personality_yaml_path.read_text(encoding="utf-8")) or {}
_character_env = yaml.safe_load(personality_yaml_path.read_text(encoding="utf-8")) or {}
if not isinstance(_character_env, dict):
_character_env = {}
except Exception as _e:
print(f"[config] Warning: gagal load personality.yaml untuk '{AGENT_CHARACTER}': {_e}", flush=True)
_character_env = {}
elif ENV_CHARACTER_CONFIG_PATH and ENV_CHARACTER_CONFIG_PATH.is_file():
# Fallback: baca character.md (format lama)
elif character_config_path.is_file():
_character_env = {}
for line in ENV_CHARACTER_CONFIG_PATH.read_text(encoding="utf-8").splitlines():
for line in character_config_path.read_text(encoding="utf-8").splitlines():
line = line.strip()
if not line or line.startswith("#"):
continue
if "=" in line:
key, value = line.split("=", 1)
_character_env[key.strip()] = value.strip()
else:
_character_env = None
else:
return
if _character_env:
if not _character_env:
return
_character_overrides = {
_defaults = {
"AGENT_SKILL": AGENT_SKILL,
"PERSONALITY_NAME": PERSONALITY_NAME,
"PERSONALITY_AGE": PERSONALITY_AGE,
@ -173,29 +197,20 @@ if _character_env:
"PERSONALITY_MOOD": PERSONALITY_MOOD,
"PERSONALITY_CATCHPHRASES": PERSONALITY_CATCHPHRASES,
}
# Mapping dari key personality.yaml ke key config
_yaml_to_config_key = {
"AGENT_SKILL": "skill",
"PERSONALITY_NAME": "name",
"PERSONALITY_AGE": "age",
"PERSONALITY_GENDER": "gender",
"PERSONALITY_TONE": "tone",
"PERSONALITY_VERBOSITY": "verbosity",
"PERSONALITY_HUMOR": "humor",
"PERSONALITY_LANGUAGE": "language",
"PERSONALITY_MOOD": "mood",
"PERSONALITY_CATCHPHRASES": "catchphrases",
}
for key, fallback in _character_overrides.items():
for key, fallback in _defaults.items():
yaml_key = _yaml_to_config_key.get(key, key.lower())
raw = _character_env.get(yaml_key, _character_env.get(key, fallback))
value = str(raw).strip() if raw is not None else ""
if key in {"AGENT_SKILL", "PERSONALITY_TONE", "PERSONALITY_VERBOSITY", "PERSONALITY_HUMOR", "PERSONALITY_LANGUAGE", "PERSONALITY_MOOD"}:
if key in _lowercase_keys:
value = value.lower() or fallback
if key == "PERSONALITY_NAME" and not value:
value = fallback
_character_overrides[key] = value
_defaults[key] = value
for key, value in _character_overrides.items():
for key, value in _defaults.items():
globals()[key] = value
os.environ[key] = value
# Load character dari config.yaml saat import time
load_character()

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@ -1,13 +1,6 @@
import os, sys
import argparse
# Pre-parse --char BEFORE config import (config reads os.environ at import time)
_pre = argparse.ArgumentParser(add_help=False)
_pre.add_argument('--char', type=str, default=None)
_pre_args, _ = _pre.parse_known_args()
if _pre_args.char:
os.environ['AGENT_CHARACTER'] = _pre_args.char
import threading, time, signal
import config
@ -73,6 +66,9 @@ def main():
parser.add_argument('-w', '--workspace', type=str, default=None, help='Working directory')
args = parser.parse_args()
if args.char:
config.load_character(char_override=args.char)
if args.workspace:
resolved = os.path.abspath(args.workspace)
if not os.path.isdir(resolved):

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@ -273,7 +273,7 @@ def build_system_prompt(
cfg = personality or PERSONALITY
# Resolve character name
character_name = (character or os.getenv("AGENT_CHARACTER", default="")).strip().lower()
character_name = (character or "").strip().lower()
# ── Load personality.yaml dari character directory ─────────────────────────────────
if character_name: